There are many secrets found in the game such as Pink Cubes that move across fixed paths when looked at and hidden Dev Rooms. Players can use these Matter Guns to take, place and manipulate Cubes of matter throughout the game. The Antechamber The game begins without introduction, dropping the player in the central hub antechamber. A partially revealed map and the exit are visible. There is a trap door, with invisible stairs covering it, which leads. There are five different Matter Guns, identified by the colour on the outside rings. Note: This procedure involves editing a game file create a backup copy of the file before proceeding. 1 Gameplay 2 The Antechamber 3 The World 4 Cubes and the Manipulator 5 Puzzles 6 Educational Potential Gameplay The antechamber. Yellow gunAfter getting the green gun, return to Stairway To Heaven to gather green blocks. The Main Hub also contains information on the Controls, Settings and the Moral Wall, a pictures from all the Signs that have been located. The map is hosted in the Main Hub, an interactive environment that is the main menu. Backtrack to the beginning (at the door labeled The End), then utilize the red guns block-multiplying and mass-painting abilities to paint from the floor up. The game is impressive because you may reach novel places surprisingly. This is a game wiki and it WILL contain spoilers on almost all pages.Īntichamber ( originally Hazard: The Journey of Life) is a psychological exploration game created by Alexander Bruce involving the use of lateral thinking and logic to progress through a labyrinth of puzzles and unlock new locations on the Map.
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